Wednesday, May 7, 2014
Problems/ Troubles I encountered
While animating this form the final I ran into a couple of problems that took some time for me to figure out a way to solve. My first problem was that I worked in a playback speed of 10 frames per second so that when I then looked at my animation in real speed it was very fast. So I had to pretty much deleted all the key frames I had and to redo them but this time I made sure to work in 24 frames per second which is a lot closer to a real time render. Another problem I encountered was that the balls would sometimes spin to much or not enough, and would make the ball look like it was skidding instead of rolling on the pool table. My third and last major problem I encountered was that since I used the same pool cue for most of the animation it eventually became really weird to move since it was rotated and moved so many times that when I pulled it back it would pull back with a curve to it. So the way I fixed that was that I use several pool cues throughout the animation. But I did it so that through the camera's view you cannot tell that I use more than one pool cue throughout the animation. The way I did that was that I have the visibility for the pool cues that I was not using set to off and only the pool cue that I was using had the visibility set to on. and I made sure that when I made the switch it happened off camera so that it would not interfere with the animation.
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