Tuesday, March 25, 2014

Midterm Documentation


First I stared out making the pool balls, and I made each texture for each pool ball in Photoshop. I tried making the pool balls two different ways; first I tried to make all 16-pool balls out of NURBS

but after finishing all 16 of them they just didn't come out the way I wanted them to come out, so I had to delete all of the NURBS spheres and do that all over again with polygons which I was learning how to use them as I was using them. So in ending up using polygons it also involved some research on how to do something’s.  After applying the all the textures to the balls they were still a little off so I needed to correct how the texture fix onto the sphere but adjusting the spherical mapping and I adjusted the vertical sweeping on all of them.

This is what the pool balls looked like when they were rendered.




When I used the NURBS the number was to large and became distorted a little bit and I spent a long time on how to change the mapping but I was spending to much time trying to do so and being unsuccessful in finding anything so I switched over to polygons. Than after I made all the balls I than created the pool table, and with the pool table I again first tried it with NURBS and was having trouble so I swathed to polygons. I tried making this pool table several different ways before I was able to find a way that I was satisfied with. 
Here is a failed attempt:


Here is a successful attempt:




To make this pool table I started out using just on cube using polygons than I made another cube and made that a little bit smaller than the first one and I selected both of them together and used the boolean tool in Mesh and used the difference of the two objects to make the actual table top, and I repeated the same process for all 6 holes using a cylinder. 

 After I finished making the table I than started to add color and textures to the pool table.  I found a wood texture that I applied to all four legs as well as the sides of the pool table. Just like I had to adjust the mapping with the pool balls I again needed to adjust the mapping but this time instead of doing a spherical mapping I used a planar mapping. As well as I started to model the first pool cue.

I made the pool cue by taking on cylinder and taking the front face of it and extruding it over and over again and each time I extruded it I made the part that I was extruding smaller each time. 






 Than I moved the pool cue into place as well as textured the pool cue with several different textures. here is a closer up image of the pool cue. the pool cue has a gray rubber number on the back of it than it switches back and forth between black and red colors and than it has a pool cue wood texture with the white towards the tip of the cue.




After I finished my first pool cue I duplicated them and placed them on the wall to make some extra pool cues. 


Below is when I first stared to add in lighting to my model. I added a point light in the corner of the room and I placed a spot light above the pool table.





As of right now this is the finished product for my modeling and texturing, this is when I actually added in the lamps to the scene. After I had everything in place I stared to animate the pool table. In the next post I will show and talk about my animation. 




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